I have a custom SurfaceView defined in my layout xml. I can draw to the canvas no problem with an associated external class which extended SurfaceView. However, my aim is to draw an initial state (let
I want to add image to Surface view. So i used below code public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{
I am currently working on an Android App that needs several overlapping SurfaceViews in one screen. To be precise, I have two active overlapping SurfaceViews, one connected to Camera and the other co
I\'m currently deve开发者_运维百科loping an android game using SurfaceView and i want to save my GameField class/object to the cache.
It appears that y开发者_如何转开发ou can create a bitmap from what is showing on the screen via View.getDrawingCache() once View.setDrawingCacheEnabled() is set to true.But it does not seems to work f
I am developing a Car Race Game. I am able to move, stop, accelerate. But i want that when i press screen then car(bitmap of car image) should look like, it had jumped on its place.I am using surfacev
I want to implement a functionality in which when particular area of an image set in an ImageView will result in calling an intent.
I am new to Android programming. I have little game where I draw everything into offscreen canvas. When I want to present it I use calss derived from SurfaceView. It works OK. Problem is that offscree
I\'ve done some research on display 2 different videos on 2 different surface view, but didn\'t manage to find any.
I have created my game loop through Surfaceview. Animations in the game run faster on powerful devices with high configuration and slower on low configuration dev开发者_运维问答ices.