I\'m trying to catch a response from a .NET server using the following code. Doing a telnet test works (I get the response); but, using this code, I don\'t get a response.
I use the asyncsocket sample as a starting point to learn more about wlan communication on iPhone. On the Mac I start a sample server opening port 0. This works, since I can write data with a test cl
I\'ve been using cocoaasyncsocket as a client to a Windows .net server using asyncsocket. I am encoding messages using ProtocolBuffers. Together, these make a great set of tools.
There is a memory leak in my cocoa application and I have done everything possible to find its owner but have been unable to. The leak began a couple days ago when I implemented the GCD version of the
I have a weird issue trying to use AsyncSocket. In my app I actually need synchronous sockets because I handle all communication in background myself on a different level. So I try to write wrapper ar
I am experimenting with building a socket server in C# and one issue I am stuck on is that when I pass an AsyncCallback to my socket\'s BeginReceive method the callback is being called too soon and I
This is really an implementation question so I feel it\'s best to start with my specific case. I\'ve got a C# server that listens for TCP connections asynchronously from mobile clients. When a mobil
I use AsyncSocket on the iPhone to communicate with a server. AsyncSocket is based on run loops but my app is based on threads. That means, I start a new thread to write data and wait until a response
I have a small app to test sockethandling on the iPhone and I use the AsyncSocket/AsyncUdpSocket lib.
I am writing an application that listens for incoming connections on specific ports. The clients are GPS tracking devices installed on cars and the server is currently implemented in .NET using asynch