I am trying to send data using the AsyncUDPSocket class. And I can send data using the iPhone simulator over the wire to another machine that is running a simple C-coded listening server. I can also r
I have a code that using async socket to send message to client and expecting response from it. If the client did not reply in a specified internal it will considers timeout. Some of the article in In
I have a method that attempts to connect.I\'m currently testing connection failure.If it fails, the user is offered a retry button.If I press it, m_tcpSocket.ConnectAsync(m_connectArgs); is called aga
NEW SIMPLER VERSION OF PROBLEM: I\'m trying to connect to and communicate with a Bonjour device using an Objective-C client and I\'m having trouble resolving the service (server). Originally I tried
How can I implement an AsyncSo开发者_StackOverflow中文版cket in java (specificaly on android)? If you want to do non blocking io in java without having 1 or more threads per socket, you have to use th
every time i call upLoad, Java console prints accept, but nothing else, is the data transfered? I changed the writedata call to didConnectToHost, and now the client say that the data has been transfe
I have a TCP client/server app to communicate with a Windows CE device over an ActiveSync connection.Both the client and server utilize Asynchronous sockets (i.e. the Socket.Begin* and Socket.End* fun
So here I am reading one of my favorite software pattern books (Pattern-Oriented Software Architecture - Patterns for Concurrent and Networked Objects), specifically the sections on Proactor/Reactor a
AsyncUdpSocket *socket=[[AsyncUdpSocket alloc]initWithDelegate:self]; NSTimeInterval timeout=500; NSString *request=@\"quick_stat\";
I am trying to figure out what the best way to approach Async object transmission. What I want to do is have multiple instances of the same application open across a network connection (5-10 clients)