Well I\'m making a 开发者_StackOverflow社区Client-Server application and I can send messages to my client just fine but when I do it the other way around (Client to server) the server application just
I made an iPhone client connect to a server using GCDAsyncSocket.The server is running .Net on a Windows server. The connect is good and it sends data well too.
I have a fairly generic C# socket server that uses the asynchronous methods of the socket classes - BeginAccept(), BeginReceive(), etc.This server has been working great for the last 4 years at many c
I\'m using the AsyncUDPSocket third party library in my iPhone app and for the most part it works great. I have a singleton instance of an AsyncUDPSocket that I use for all my network traffic. My app
I\'m trying to do the following with a modified version of the echo server example that comes with the cocoaasyncsocket library:
I am currently working on a project on iPad where a stream of a remote windows/mac application is displayed on the iPad. Finally, through the iPad touches, i can perform actions on the remote windows/
I have a 开发者_开发问答Application on a PC which displays time-information for a mp3 song that is played. I now need to display this time information within an iPad App. The counting timers for remai
I\'m seeing such code in nginx: if(fcntl(ngx_processes[s].channel[0], F_SETFL, fcntl(s, F_GETFL) | O_NONBLOCK) == -1) {
I have XCODE 3.1.4 running ona mini MAC 10.5.8 and Simulator 3.1 I want to send a short UDP string for some remote control and have made the following code
I\'m writing a server application for an iPhone application im designing. iPhone app is written in C# (MonoTouch) and the server is written in C# too (.NET 4.0)