I have a .NET 3.5 client/server socket interface using the asynchronous methods. The client connects to the server and the connection should remain open until the app terminates. The protocol consists
I\'m using ASyncSocket to move some UIImages from one device over to another. Essentially, on one device I have:
I have an iPhone application that send datas via wifi on my mac. I would like to send a logout message to my mac when I quit the iPhone app.
I am making simple one on server side & one on client side application for transfering file from one location to an开发者_StackOverflow社区other location or from one computer to another computer i
I\'m using (or trying to...) AsyncSocket to connect to a server but it always connect even if the server is not running... I\'m using the SDK 3.1.2. Anyone faced this problem before?
my first post and also my first question. I am currently playing around with the Artnet protokoll, which is based on UDP. Trying to develop an Cocoa Application that reads Artnet data. I decided to us
I have made a simple chat application u开发者_如何学Csing AsyncSocket class where client nodes can send message to each other via chat server application.
I\'m wondering how to implement a client management for a socket server. I\'m having the case where I would like to know whether the client has just reconnected or if it\'s a new client. I know, it s
I\'m trying to make a MJPEG viewer in Objective C but I\'m having a bunch of issues with it. First off, I\'m using AsyncSocket(http://code.google.com/p/cocoaasyncsocket/) which lets me connect to the
I want to use AsyncSocket class for peer - to - peer chat. I have been able to make a sample chat application where one user can communicate with other user by transmitting messages to server and then