I\'m sending data asynchronously to TCP socket. Is it valid to send the next data piece before the previous one was reported as sent by completion handler?
async_read_until expects a basic_streambuf into which the data will be read. I don\'t want to allocate additional memory, but using a memory address (from a specified interface that I\'m not allowed t
socket::async_send() is a composed method which is implemented in termos of zero or more calls to socket::async_write_some(). However, as the documentation describes:
I\'m using a wrapper class to represent a network connection. My implementation contains a method, called async_connect(), which resolves a host/service and connects to a related endpoint (if possible
Let\'s say that after BeginRead is called, there is other code that will ultimately trigger the arrival of the bytes I want to read. Is t开发者_C百科he following scenario ever possible:
I\'m trying to implement a fast way to send mails from a php script which is a mobile API for mobile devices which access the API via GPRS, Edge or 3G.开发者_Go百科 It should be as fast as possible so
I am using Asyncsocket for iPhone WIFI communication. Since [asyncsocket isconnected] does not seem to tell if the connection is still valid until the next read/write attempt starts, it is quite diffi
开发者_高级运维It seems both options can be used to make a socket nonblocking/asynchronous ? Or what\'s the difference between nonblocking and asynchronous?If you haven\'t already, you can see the di
I want to create a socket server in cocoa, using AsyncSockets and connect with Java. Enabling SSL works if Java is the server and cocoa the client, but I require the other way around to work. I guess
I have built a server that receives requests from a client and gives a response that depends on the request Type. If the request type is streaming, the server must send data array. While the server’s