Hey so i\'ve made a \'body\' class, which inherits from sf::drawable in SFML that holds shapes together so i can form more complicated shapes and figures. I found i had to do a few updates on each ind
Hey i\'m working on a class called a \"Body\" which holds shapes and sprites together as one object. I would like to get into the source code and add a new overload RenderWindow\'s Draw() function, so
Hey i\'m working with SFML right now, and upon finishing the tutorials i still do not know how to give a shape a texture or image, and not just a solid color/outline.
Hey so i\'m trying to make a function that takes in an image refrence and sf::IntRect (this has 4 ints representing the top,bottom,left, and right sides of a rectangle. this rectangle represents the
So I\'m trying my hand at some C++ after finishing up an introductory book, and I\'ve become stuck.I\'ve made a vector of objects that each have an SFML circle object as a member, and I want main() to
I\'ve been doing threaded networking for a game, but the server dies randomly, while i\'ve been testing the networking so that I have several clients connecting and sending bunch of packets and discon
I\'m a bit confused by the code at http://www.sfml-dev.org/tutorials/1.6/graphics-sprite.php Namely the code at the bottom detailing the class \"Missile\":
Hi so i am using msVS++2010 and have been attempting to set up SFML all day.... I downloaded 1.6 from the site, then rebuilt it in VS2010, but sad to find that this did not result in a sfml-system-d.l
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I\'ve tried to install SFML for XCode for days now and I just can\'t get it right. I\'ve read multiple tutorials yet none seem to be updated for the latest release of XCode. I downloaded the 32/64bit