I recently saw that when sfml loads a font from memory by receiving a const char*. How does this represent a font?
I coded a simple program with two cubes on screen, one the user can move, the other is stationary. I just started using sfml and have never touched on collision, so this was completely new to me. In m
I\'ve tried codeblocks, but nothing compiles. It stops with -----开发者_JS百科--------- Build: Debug in test2 ---------------
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Hey i\'m trying to make a GUI lib with SFM开发者_如何学CL, and everything\'s done except one problem: Making the Interface stay still even when the camera moves or zooms in.
Edit: Okay, this code still doesn\'t allow me to use two different textures in the program. It acts like it should work, but when I tell it to use the first texture, it\'s the same as the second textu
Edit2: I figured out most of the problem, but there is one annoyance that I have. When the cursor reaches the edge of the screen and is pulled to the other side, the camera jerks, which won\'t work. C
i\'m trying to get around the rule of only being able to form convex shapes in the SFML c++ library.
Hey so i was told in a previous answer that to make concave shapes out of multiple convex ones i do the following:
My game server is now accepting sockets from every one. But how can I block specific IPs from attack? You know,开发者_Python百科 if they would like to crash my server or something. I\'m using SFML lib