I\'m writing an C++ game and I\'m connecting it with Lua. The tool I chose for this task was SWIG, since I want to make my game available to be written in python or some other language. I\'m also usin
I have been getting a CMakeLists.txt together to compile what right now is an SFML sample in preparation to do my own source code. It feels like a hack, even though it works (Mac Makefile, VS nmake, V
I\'m trying to use OpenGL VBO\'s, but the functions associated with their use, glGenBuffersARB() for instance, are all undefined.Immediate mode functions are fine of course, it\'s only these.
Can someone please tell me why I get a segmentation fault running this? I try and a pointer to an array of an array of objects, how I can fix this problem? The declaration of the sf::Vector2 class can
I would like to learn how to download and compile external libraries using the cmake external project module.
I\'m writing this c++ application that uses Boost threading and开发者_Python百科 SFML to use TCP and UDP sockets. I have a 4 code Xeon CPU but it seems like I\'m using only 1 core. How can I get acces
So I\'m trying to learn to write shaders and incorporate them into my OpenGL program (I use SFML 1.6 to create a valid OpenGL environment rather than mucking around with GLUT; my IDE is Codeblocks; my
Just trying to figure out how to get SFML to work in QT. My include path in the .pro file looks as follows:
My code won\'t compile. What am I doing wrong? I\'d also like the sf::Window and sf::Input objects to be static fields. What\'s the best way to go about this?
开发者_Go百科so I\'m trying to make a fade transition animation for an sf::Image in SFML, and I\'m have a small problem.