CMakelists.txt is ridiculously complex to get windows and mac to work, is there a better way?
I have been getting a CMakeLists.txt together to compile what right now is an SFML sample in preparation to do my own source code. It feels like a hack, even though it works (Mac Makefile, VS nmake, VS solution) right now.
The main repository is at https://github.com/iaefai/Spider-Fish/
Any 开发者_Go百科suggestions are welcome.
cmake_minimum_required(VERSION 2.8)
PROJECT(Spider-Fish)
FIND_PACKAGE(OpenGL REQUIRED)
FIND_PACKAGE(SFML REQUIRED)
IF (WIN32)
# Windows
link_directories(${SFML_INCLUDE_DIR}/../lib)
set(RESOURCE_HANDLER ${CMAKE_CURRENT_SOURCE_DIR}/src/windows/resources.cpp)
# link_directories(${FIND_SFML_LIB_PATHS})
ELSEIF(APPLE)
# Mac
SET(RESOURCE_HANDLER ${CMAKE_CURRENT_SOURCE_DIR}/src/mac/resources.mm)
SET(MACOSX_BUNDLE_GUI_IDENTIFER "com.iaefai.Spider-Fish")
SET(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME})
if (NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "i386;x86_64"
CACHE STRING "Build architectures for OSX" FORCE)
endif()
if(EXISTS /Developer/SDKs/MacOSX10.7.sdk)
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.7.sdk"
CACHE STRING "Defaults to 10.7" FORCE)
else()
# use default SDK
endif()
find_library(COCOA_LIB Cocoa)
SET(EXTRA_LIBS ${COCOA_LIB} ${OPENGL_LIBRARIES})
ELSE()
# Linux // Assumed??
ENDIF()
#include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include})
include_directories(${SFML_INCLUDE_DIR})
SET(RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/background.jpg
${CMAKE_CURRENT_SOURCE_DIR}/assets/blur.sfx
${CMAKE_CURRENT_SOURCE_DIR}/assets/colorize.sfx
${CMAKE_CURRENT_SOURCE_DIR}/assets/edge.sfx
${CMAKE_CURRENT_SOURCE_DIR}/assets/fisheye.sfx
${CMAKE_CURRENT_SOURCE_DIR}/assets/nothing.sfx
${CMAKE_CURRENT_SOURCE_DIR}/assets/pixelate.sfx
${CMAKE_CURRENT_SOURCE_DIR}/assets/sansation.ttf
${CMAKE_CURRENT_SOURCE_DIR}/assets/sprite.png
${CMAKE_CURRENT_SOURCE_DIR}/assets/wave.jpg
${CMAKE_CURRENT_SOURCE_DIR}/assets/wave.sfx)
SET (SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/Shader.cpp)
#SET (HEADERS include/resources.h)
add_executable(${PROJECT_NAME} ${SOURCES} ${RESOURCE_HANDLER})
The biggest hack seems to be the stuff to copy resources. That would be ideal to have a special command that could do that on multiplatform. Not entirely certain how to do that — I suspect a set_target_resources would be a good name.
IF (APPLE)
set_target_properties(${PROJECT_NAME}
PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/src/mac/Spider-Fish-Info.plist
MACOSX_BUNDLE TRUE)
# add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND echo copying resources...
#${RESOURCES}
COMMAND mkdir -p ./${PROJECT_NAME}.app/Contents/Resources
COMMAND cp ${RESOURCES} ./${PROJECT_NAME}.app/Contents/Resources
)
# add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND echo ${PROJECT_NAME}.app/Contents/Resources)
ENDIF (APPLE)
IF (WIN32)
set_target_properties(${PROJECT_NAME}
PROPERTIES
WIN32_EXECUTABLE FALSE)
I would worry about this custom stuff on windows because of how specialized it is getting.
set(EXTRA_LIBS sfml-main ${OPENGL_LIBRARIES})
# note we can add stuff to ADDITIONAL_MAKE_CLEAN_FILES
string(COMPARE EQUAL ${CMAKE_GENERATOR} "NMake Makefiles" NMAKE)
if (NMAKE)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND echo copying dlls...
COMMAND copy ${SFML_INCLUDE_DIR}\\..\\bin\\*.dll .
COMMAND echo copying resources... from ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND -mkdir resources
COMMAND copy \"${CMAKE_CURRENT_SOURCE_DIR}\\assets\\*.*\" resources)
else ()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND echo copying dlls...
COMMAND copy ${SFML_INCLUDE_DIR}\\..\\bin\\*.dll .
COMMAND echo copying resources... from ${CMAKE_CURRENT_SOURCE_DIR}
# Visual Studio does not support the '-' to ignore errors
COMMAND rmdir /s /q resources
COMMAND mkdir resources
COMMAND copy \"${CMAKE_CURRENT_SOURCE_DIR}\\assets\\*.*\" resources)
endif (NMAKE)
ENDIF (WIN32)
#if (APPLE)
target_link_libraries(${PROJECT_NAME}
sfml-system
sfml-window
sfml-network
sfml-graphics
sfml-audio
${EXTRA_LIBS})
#endif (APPLE)
Have you tried using the INSTALL command instead of the custom post build steps.
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