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OpenGL + SFML or SDL? [closed]

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Hey so i've just started SDL like a day ago, as i am开发者_如何学编程 planning on eventually stepping into OpenGL, but recently looked into SFML which is apparently more modern and easy. I have not heard anything or seen any books on it SFML, and i've heard people say OpenGL+ SDL is really good. Is this also true for using SFML with OpenGL?


If you are programming in C++, use SFML. It will allow you to really use C++ features. If you are programming in C you should probably use SDL. They are similar in performance and functionality but SDL supports more platforms and is more popular.

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