I wrote a very basic test to see if SDL would work properly on my system. I assumed it would run perfectly smoothly because the drawing code is very simple, but it is not smooth at all, and looks bad
I want to use a SDL_Surface inside a Qt window. I created a SDL_Surface using SDL_CreateRGBSurface(). I know how to display a QPixmap in Qt window.
In my application I need to return the relative mouse position from an SDL_Surface, the problem is the mouse position that gets returned is relative to the SDL window and not the SDL_Surface. I guess
I\'m writing a game of pong in OpenGL and SDL. I have a small knowledge of how SDL_GetTicks() works but I am struggling to think of a way to implement how to make my ball move for example every 1000 m
Closed. This question is seeking recommendations for books, tools, software libraries, and more. It does not meet Stack Overflow guidelines. It is not currently accepting answers.
Closed. This question is seeking recommendations for books, tools, software libraries, and more. It does not mee开发者_如何学Pythont Stack Overflow guidelines. It is not currently accepting answers.
I have a few published webOS music applications that use SDL for graphics with SDL_Mixer/SDL_Audio for sound.
I\'m in the process of migrating a program from GLUT to SDL. In my current program pressing the a key results in a different response then pressing the A key.This was pretty straightforward to do in G
How can I add a menu, and a status toolbar to SDL? I can not find any reference to this online... I think it might be an SDL limitation?
The program main loop below is where I am having troubles finding a memory leak.I run Top and every time I loop through taking a picture and printing it, I lose memory that is never recovered even upo