I have a problem with my game program. The program responds to my keyboard input but won\'t move far. It will only move 1 bit up.
I\'m currently trying to re-write my binder between Ogre and SDL in my game engine.Originally I used the method outlined in the Ogre Wiki here.I recently updated my version of SDL to 1.3 and noticed t
I have just started learning OpenGL and I am attempting to make a game of pong. I\'m having trouble getting the paddle to appear on the screen and I can\'t fathom out why: I thought with this code it
I\'ve a problem handling keyboards events using SDL (only for keyboard events) and openGL (to display graphics, I\'m planning to display 3d graphics). When I use Sdlevent.poll nothing happen and I can
I have my small project in which I use SDL, and I was playing around with the different available drivers. I came across the aalib driver, and I realized the SDL_KEYUP event was never called.
I\'ve a problem with my source code. basically, I tried to move a sprite character in 2D map here\'s my warrior class:
I\'ve started SDL just a few days ago and I\'m having a problem I tried to erase an image from the screen and replace it with the new one
We have a hard time figuring out rendering to texture using framebuffer objects. We have managed to draw our texture unto another texture, but the texture isn\'t centered.
When using SDL 1.2, what do I need to include to be able to use OpenGL Vertex Buffer Objects (VBOs)? Currently, I only include SDL.h, SDL_opengl.h, SDL_image.h
I want to ask about character movement in SDL from lazyfoo.com, There is a tutorial which explains about movements and from what I read, I conclude that these are the steps to object movements