C++ SDL keyboard response
I have a problem with my game program. The program responds to my keyboard input but won't move far. It will only move 1 bit up.
#include <SDL/SDL.h>
#include "Mrn.h"
int main (int argc,char** argv)
{
SDL_Init(SDL_INIT_EVERYTHING);//initialized everything.
SDL_Surface* screen;//allows drawing on screen.
screen=SDL_SetVideoMode(500,500,32,SDL_SWSURFACE);//sets resolution of screen.
bool running = true;
const int FPS = 30;//fps of the game.
Uint32 start;
while(running)//windows running loop.
{
start = SDL_GetTicks();//timer.
SDL_Event event;//allows for events to happen.
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
running = false;//allows exiting.
break;
}
}
//game logic and rendering.
player(screen);
SDL_Flip(screen);
if(1000/FPS > SDL_GetTicks() - start)
{
SDL_Delay(1000/FPS - (SDL_GetTicks() - start));
}
}
SDL_Quit();
return 0;
}
开发者_运维问答
Player.h code:
#include <SDL/SDL.h>
#ifndef MRN_H_INCLUDED
#define MRN_H_INCLUDED
int player(SDL_Surface* screen)
{
SDL_Surface* Marine;
SDL_Rect first;
first.x = 0;
first.y = 0;
first.w = 42;
first.h = 31;
SDL_Rect position;
position.x = 40;
position.y = 40;
Uint8 *key;
key = SDL_GetKeyState(NULL);
if(key[SDLK_w])
{
position.y++;
}
Marine = SDL_LoadBMP("Images/Marine.bmp");
SDL_BlitSurface(Marine,&first,screen,&position);
SDL_FreeSurface(Marine);
return 0;
}
#endif // MRN_H_INCLUDED
everything works fine except for its movement. It will never move far and on release it will move back to its original position.
Every time you call player()
, you are setting position to (40,40). You need to separate player's initialization from player's processing.
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