I\'ve begun learning OpenGL today, and it\'s just plain fantastic. However I cannot for the life of me make objects draw according to depth, instead of drawing order, so I hope someone can tell 开发者
I\'m programming a game with SDL. I\'ve implemented scalable window size via the SDL_gfx library\'s zoomSurface function, but boy does the framerate take a hit (presumably because every time you call
I have coded a game of noughts and crosses in C++ using SDL and Visual Studio 2010. I have built it in Release and it works no problem if I run the .exe on the computer I compiled it on (Windows 7 64b
so I am working on a game, following a tutorial online. Currently I have some FPS built into the system, and a simple animation which uses pieces of a sprite like such:
Simple enough question. Is there a way to achieve \'custom\' windows with SDL? By this I mean, the ability to customize the application\'s frame / GUI / close / minimize buttons etc. Examples would be
I have a little application which uses SDL_ttf to display text. This works just fine via: TTF_RenderText_Solid( font, \"text here\", textColor ); However, I was wondering how I would go about renderin
I want to pro开发者_StackOverflow中文版grammatically load the MPEG-4 H264 video format. I want to know if anyone has tried it or knows if it is possible with SDL or Open Media Layer APIs on Windows.So
I am using SDL 1.2.14, and I\'ve found a case where I need to be able to select which monitor gets the fullscreen window. With Xorg, I found Xinerama could do the job using the SDL_VIDEO_FULLSCREEN_HE
I have a YUV overlay that I want to draw a HUD over.Think of a video with a scrubber bar.I want to know what the fastest method of doing this would be.The platform I am on does not support Hardware Su
Here is my qmake file. For whatever reason, when I try to compile the program SDL isn\'t being recognized. Why is this?