I\'m trying to link cpgui to my library, which links to SFML. I use code::blocks so I had to make my own project for that library, and as it requires SFML I statically linked to SFML in that library a
I\'ve been wanting to create a game engine, but I want to sort out some issues such as how to do controls.Is it possible to map controls to the physical locations on the keyboard as opposed to the ind
The problem is it only connects to one client instead of two. Can anyone help me figure out why? Server:
I\'ve been recently writing simple game in C++ with SFML. Here\'s my question: In SFML library there is a template class Vector2<T> (specifically I\'d be using Vector2f). Unfortunately, it does
I\'m trying to get the status of a sound effect but I don\'t know how to actually f开发者_C百科ind out what the status is. I\'m quite new to C++. I tried to read up about enums and apply what I saw, b
Okay, so I\'m trying to draw a tilemap on the screen with SDL, and my fps is really bad cause of it. And I\'ve tried doing it in SFML a different way, but that way makes my ram useage go way up.
Im using OpenGL with c++ to make a game. and right now, im wondering how i would be able to turn 3D coordinates into 2D positions for example: drawing a 2D health bar over a 3D model\'s head, or somet
hey im having a bit of a \"delay\" in setting up some collision in my opengl/sfml game. its not much of an error, just asking for some help. Im using Bullet Physics(this is the API reference) and i ha
hey ive been working with GLM and i have been noticing that im not able to find a function to rotate the model.
What is the best possible way to smoothly fade in/out a sound with SFML 1.6? It has SetVolume() and SetAttenuation(). These two directly set these values. But I need a开发者_运维问答 smooth transiti