and this time i have loaded a model successfully! yay!! but theres a slight problem, one that i had with another obj loader...
my next question(or problem) in line is that when i load a model with glm, im able to see through parts of the model for example: if there were two mountains one in front of the other, i could see thr
I was asked by someone开发者_Python百科 to look into some project, where he wanted me to implement a specific feature. However, I\'m unable to get the program to run, it uses both SFML and GLUT. I\'m
(Compiled with dmd v2.051) Code like this: import dsfml.graphics.all; void main() { while(true) auto rect = new Image(1024, 1024);
I\'ve been using the SFML 1.6 library, and I\'d like to know. How d开发者_如何学Gooes one rotate a sprite so it always turns toward where the mouse is located on screen?
I am totally stumped on this one. I\'m us开发者_开发问答ing C++ and SFML 1.6 for a game I\'m developing, and I have no bloody idea. How do I make projectiles (like bullets)? I just don\'t understand i
I\'m currently trying to learn more about object oriented design in C++ (familiar with Java) and am running into some walls. The project I am trying to put together to learn these principles in a game
I am going to make a lightweight, fast imag开发者_如何学Pythone viewer. I am curious as to which would be better for this project. SFML (using opengl) or SDL (using software rendering). My assumption
I have an Entity baseclass which the classes Player and Enemy Inherit. class Entity { public: virtual void Update(sf::RenderWindow &window) {};
I\'m ripping my hair out over this one. For some odd reason I cannot find out / think 开发者_如何学Cof how to move a sprite in SFML and or SDL. The tutorials I\'ve looked at for both libraries state n