My problem is related to getting the correct mouse co-ordinates from SFML while using OpenGL. Basically I am making a polygon rotate on the Z axis to look at the current cursor position.
I have started an C++ SFML project for linux. I was wondering where the .so\'s should go. Should they go inside the project folder so a user can simply run the program after they get it? Or should the
I\'m trying to compile an SFML program I\'ve writting in Visual C++ 2010.It compiles fine, but when I run the executable I get this error:
I just downloaded SFML.NET and added a referen开发者_Python百科ce to the library DLLs included with it, but it seems the Text class is not there. In the example on the site, it is clear that a Text ob
I\'m coding a simple game using SFML in Xcode. I have a .png of a block I want to use in a sprite. At the moment, I have to type the full path to the image in the code snippet below:
I wrote a wrapper for SFML that would allow me to replace the renderer for my game if I needed to. It worke开发者_开发百科d. Then I refactored and while it still compiles, I now get \"unable to initia
I\'m using SFML, and I want to use Qt Creator in conjunction with it. When I\'m compiling manually, I supply the following arguments to the linker -lsfmlsystem -lsfmlw开发者_如何学Cindow.
Is there a way to create a plasma effect in SFML that d开发者_开发百科oesn\'t slow my framerate to a crawl?1) Manipulate the image bits directly in memory as a byte (or int/whatever depending on your
Lets say I have 4 images and I want to use these 4 images to animate a character. The 4 images represent the character walking.I want the animation to repeat itself as long as I press the key to move
I\'m making a general timer that has functionality to count up from 0 or count down from a certain number. I also want it to allow the user to add and subtract time. Everything is simple to implement