Lets say I\'ve already drawn all my objects, a sun in the middle and a couple of circl开发者_运维技巧es for planets. Can someone enlighten me as to how I make these objects move around in a circular f
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I have no idea why but I cant seem to find out why this isn\'t working... I\'m trying to make something really simple, like something that just falls off the screen.
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My problem is, frankly, that I\'m unsure how this works. I need to modify the double f() function to solve an arbitrary
Hey, I would like to understand how iOS can communicate with external devices (example: http://www.icelsius.com). I know I could use OSC but if I understand this you need a network so.. d开发者_StackO
I\'m writing a 2D rigid body simulator. The objects being simulated are convex polygons. My question involves how to decide on the \"point\" of collision, so that when I apply a response force, I can
I\'m studying simple physics for 2d games and I would like a help with a simulation I\'m trying to do.
I read the page Ball to Ball Collision - Detection and Handling and am a bit confused about the code for resolve_collision. I get everything except what is 1.0f + Co开发者_如何学编程nstants.restitutio
using c# i have a listthose objects all have a float mass that is randomized when the object is created.