I am trying to write code to compute the Efield on a point P in both the x and y direction, from a charged ring.
I\'m working in a project that involves gyroscopes... I\'m using Arduino and an ITG 3200 to read the data from the gyrosco开发者_开发问答pe. I get 3 values in deg/s for each axis (x,y,z).
I am a straight noob. Everyone else says it, but I\'m dead serious. My question is, what is the best way to make a power meter to move a o开发者_如何转开发bject? Meaning, how to set it up so that th
I\'m using Physics for Games Programmers to develop a simple physics-based game. I need to compute the resulting velocities for two spheres after an elastic collision. The book example for this in C
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I\'m trying to get a general smooth scrolling mechanism that I can implement in my mobile applications.
I have im开发者_如何学运维plemented the Farseer engine into my 2D XNA platformer project. I created a Body using an image of piece of terrain which loads and draws nicely, I created a second body whi
I have on my list the open-source wow-engine and Jiglibflash. Both have impressive demos and I\'d like to know what\'s different and which engine is b开发者_运维百科etter. Do you have any experience w
I am observing a rotation value of a character in a game, and its value confuses me. I am wondering, what kind of unit is used here? It does not seem to be radian or degrees.
I am having trouble diagnosing the following issue. There are 2 objects, a ring and a target. The ring represents a ship and the target represents the destination. When the user clicks anywhere in th