So I understand that, to get frame rate independent movement I have to multiply the base speed by (1000/delta). It works on values that represent speed, but when I try this with an acceleration variab
this is my first post here. I started using Ruby just 2 days ago and think it is an amazing language, however I have been getting stuck. My p开发者_如何学编程roblem is I am wanting to calculate the ev
I\'m developing a game in XNA which uses the Farseer physics engine, essentially a 2d platformer.I\'m having trouble resolving the method of drawing sprites vs my desired units for the physics engine.
So im trying to create character with two jetpacks - either of which can be fired independently of one another to create an impulse offset from the center of gravity (Using Cocos2d, Chipmunk, and Spac
I\'ve been trying everything to get a 2D distance joint working in Unity. I want free rotation to both the body with the joint and the connected body, I also need mass and other constraints adhered to
So I need to define the potential in python. I have infinite square well potential, and it has, in the middle the potential barrier.
Let me tell you my physics is very bad. I want to calculate time between two points. The situation here is - if an object is moved from say point x to point y with an acceleration which is not constan
I have a point that moves (in one dimension), and I need it to move smoothly. So I think that it\'s velocity has to be a continuous function and I need to control the acceleration and then calculate i
How can I simulate a ball rolling开发者_开发知识库 down a given slope using HTML5 canvas and JavaScript? Can someone provide code as to how to do this?This might not be exactly what you\'re looking fo
I am trying to write a simple physics simulation where balls with varying radii and masses bounce around in a perfectly elastic and frictionless environment. I wrote my own code following this resourc