I\'m trying to make a program that simulates the physics of fluids in Processing. In the IDE there\'s an included example:
I am considering working on a rigid body parallel physics engine, with MPI, as my own开发者_如何学C project. Have some experience with serial engines. So far, I couldnt find any existing projects of t
I want to simulate a propagating wave with absorption and reflection on some bodies in three dimensional space. I want to do it with python. Should I use numpy? Are there some special libraries I shou
I am writing a bouncing ball game in Java for Android phones. Everything seems to work fine apart from a small problem with collisions and the coefficient of restitution.
I am trying to get the bounding box for all the bodies in a box2d world (think a scenario where I want to get the largest y-value of all bodies).
I\'m looking for a 2D physics engine for 开发者_运维问答WPF, not Silverlight. The physics engine should be blendable so that I can specify in blend a behavior of a specific control. Are there any?Unfo
I asked this question before, but I think I worded it badly and thus did not get any response. I am trying to make an app for android that draws the path of an object in projectile motion. I have the
full EDIT: I will give some more information about the whole problem. The project is in early stage and my question is actually only about a narrow portion of the thing.
While researching information for my physics engine, I have come across a problem with determining the velocities of objects (or the magnitude of the \"impulse\" of the collision) after a collision. N
I am able to create spaces, bodies, and shapes, put them together, and draw them on screen... yet somehow none of my shapes are interacting with each other or colliding. My collision callback isn\'t g