How would I implement something that can make use of the iPhone 4\'s gyroscope and accelerometer in order to find out the speed/velocity at which the object is moving?
To move objects with a variable time step I just have to do: ship.position += ship.velocity * deltaTime;
I\'m trying to re-create a \'falling sand\' simulation, similar to those various web toys that are out there doing the same thing - and I\'m failing pretty hard. I\'m not really sure where to begin. I
I want to ask about jelly physics ( http://www.youtube.com/watch?v=I74rJFB_W1k ), where I can find some good place to start making things like that ? I want to ma开发者_StackOverflowke simulation of c
When programming for the iPhone, when开发者_运维知识库 is it best to use CoreAnimation over another API (and vice-versa)? OpenGL has a more generic range of features (being as low-level as it is). Cor
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Here is my pool game engine done in Box2dFlash. I would like to make this simulation more realistic as I received
Trying to find functions that will assist us to draw a 3D line through a series of points. For each point we know: Date&Time, Latitude, Longitude, Altitude, Speed and Heading.
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Currently I am using the Box2D physics engine in a game of mine - and I was wondering if I could create a gravity well of sorts, in which all the bodies are attracted to a single arbitrary point. Is t