I want to simulate fire using SPH particles. I understand the concept behind SPH but don\'t understand yet how to model the fire as a fluid.
I have an object w/ and orientation and the rotational rates about each of the body axis.I need to find a smooth transition from this state to a second state with a different set of rates.Additionally
By no means I am a physics expert. I am writing an iOS (iPad to be precise) App which will present a door knob sign, hanging off a (surprise) door knob. What I need to accomplish is to simulate a pend
I want to ask you How can I make simulation of car crash ? On the internet I found http://www.gamedev.net/reference/articles/article1459.asp .
I\'m developing an impulse based physics engine, but I have a problem with objects of 开发者_开发问答large mass difference.
I\'ve been playing with the box2d engine, and it\'s great I love it. I\'m creating a flash game involving a time traveller, his ability is to slow and speed up time. I\'m using different timesteps to
I know Rails has some nice helpers for date and time management. Is there an already-working project consisting of, or incorporating a clean DSL for standard units and their conversions? Any开发者_JAV
Anyone know?All I can see is ApplyTorque and SetAngular开发者_如何学编程Velocity, I want to just rotate the object before adding it to the simulation, for example: so I have one crate tilted up agains
For those of you who have used bullet physics... I read and ran the hello world example http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Hello_World,
I am trying to learn Verlet integ开发者_运维百科ration, mainly because I\'m bored, and want to spice up my normal \"bouncing ball\" learning exercise.