Hey looking at this page which describes how to calculate collisions between any two polygons, I have a few questions on why the author takes some of the steps he does. He thoroughly shows how to calc
I\'m having some problems with JBox2D. I\'ve created a ball and world and everything as far as I can tell correctly, but when I call the world.step() method it dosen\'t make the ball fall from gravity
I have shapes (Rectangle) in my game and want to implement something like - when the shape object is pressed for small amount of time and pushed in any direction it should move small distance but pres
I\'m building a game with Cocos2d + Box2d I want my hero\'s jump direction to be orthogonal to the ground he is standing on.
As I wanted to animate an image in projectile motion, My code is as follows, but it did not reach the target and give projectile animation, any help please?
I need some help. I have this sample: which is a piece of plastic with some nanoparticles insi开发者_如何学JAVAde (you can see the small black dots). Can someone help me figure out a quick and dir
In actionscript 3.0, I have two objects (a central red star and a orbiting blue planet). I want to use RK4 to plot the orbit. I\'m running the simulation once per frame, and drawing once per frame. I
I am trying to simulate the following: 10 balls that are moving in an area of fixed dimensions Whenever two or more balls come into a proximity range of say 40m, I want an event
I am trying to write a sim in which two circles will collide and then bounce apart in an 开发者_Python百科elastic collision.Each circle has a position, velocity, mass, and radius.I already have the co
Supposing we have Missile A, with a position vector and velocity magnitude (ignoring acceleration, as many games do) and Spaceship B, with position and velocity vectors. Now,开发者_运维技巧 this missi