(I don\'t know a lot of gear type terminology...) I have two gears (Gear A and B) that I\'m trying to get to mesh.
I\'m new to p开发者_如何学Pythonrogramming and making an app for ipad with Corona SDK. I want to take a wiggle animation like this:
I am new to corona , and am trying to move a body over a path to reach some object \"say an apple 4 example\" , after it reaches the object i want to create a joint so that both move as a single objec
I have two items, lets call them Obj1 and Obj2... Both have a current position pos1 and pos2.. Moreover they have current velocity vectors speed1 and speed2 ... How can I make sure that if their dista
Say you have a bunch of objects to check for collision. Say you\'re an enterprising hobbyist programmer learning collision physics. Say you\'ve heard of this marvelous thing where you sort by X, Y or
In this rather useful CodeProject article, an enterprising and very helpful person has done the math needed for a newtonian missile to hit a newtonian target (it also works for matching course and spe
I know HTML5 canvas fairly well, I know the basics and animation using loops etc. Demo I\'m working with: (click to make shapes) http://henry.brown.name/experiments/box2d/example-canvas.html
How to move the ball dependent on touch angle and make the ball reflect if it touches the wall? CGFloat diffX = ballImg.position.x - tchLoc.x;
I\'ve implemented a pretty basic car movement system: _velocity.x = Math.cos(angleAsRadians) * _speed;
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