Please help! I\'开发者_开发百科m trying to spawn 5 balls one by one from the sky and have them disappear as soon as they hit the ground or when they hit another user-controlled object that\'s on the g
I admit it. I\'m a mathematical imbecile. should I be attempting this at home? Probably not without serious injury. Anyway. Anyone that has a bit of experience in games and physics who can review this
Please refer to the video at http://www.youtube.com/watch?v=_DyzwZJaDfM The \"brown\" body is controlled with mouse and when mouse is pressed I calculate force usingHookes law (refereedto http://www
I want to make a rough surface, which when a ball roll over it, the ball will stop very quick. (like a heavy steel ball rolling on some sand)
I am working on a rather rudimentary rigid body physics simulator for my studies. I require very fine-grain collision detection. That is, I require the XYZ point of colliding polygons of the meshes. I
this is what i\'m trying to do, 2 balls will drop at different height, their bounce is set to 1.0, which means after bounce they will go back to their original position. But the higher ball will drop
I don\'t really know math well beyond Algebra 1, however I can usually \"hack\" a math book and make the equations work in software I write - I\'m trying to write a program that has objects moving ons
I\'m making a game and stuck with detecting not vertical or horizontal line collision with ball.. i have a class for collision detection ball to ball
I have been trialling farseer 3.3 in XNA. For the life of me I cannot get DebugViewXNA to work. I have a World object with a couple of bodies in there. The bodies are fixed to polygonal models, so I
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