My application currently consumes quite a lot of memory because it is running physics simulations. The issue is that consistently, at the 51st simulation, Java will throw an error usually because of a
I\'m making a space shooter which takes place in a big dungeon, which consists of large rectangles to define walls. Everything in the game is physically simulated using Farseer Physics. There\'s one p
I am trying to create a Java package that can be used to write simulation programs. My goal is to create \'objects\' like springs or solid objects like cubes and spheres. They will have mass, velocity
I have a problem with AABB collision resolution. I resolve AABB intersection by resolving the X axis first, then the Y axis.
I have written/am writing a piece of physics analysis code, initially for myself, that will now hopefully be used and extended by a small group of physicists. None of us are C++ gurus. I have put toge
I\'m trying to calculate new velocities for 2 colliding balls, but can\'t really do that before I solve another problem.
For some time, I\'ve been on the lookout for some type of centralized, online repository of commonly used animation / physics equations. Its easy enough to load up some physics fra开发者_如何学Cmework
I\'ve been looking at different ways of creating a certain physics simulation.What I am trying to do is to 3D model the motion of a body under the effects of various forces over time.I was originally
The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since \"it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4\".
Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing th