I have two datasets listing the average voltage outputs of two assemblies of neural networks at times t, that look something like this:
I\'ve modified my physics from the last post: Updating physics engine ina separate thread, is this wise? like so:
I have created a very simple numerical simulation that models an object being thrown off a building at some angle, and when the object hits the ground, the simulation stops. Now I want to add in colli
I\'m new to Corona and as a learning exercise I\'m creating a simple game of \"keepie uppie\" (http://en.wikipedia.org/wiki/Keepie_uppie) using the Corona SDK physics engine.
I have been playing around with JavaScript and Canvas for a while. Very often when I dissect a code people have put on the web, it is really hard to understand the logic and algorithm behind the code
Here is a program that models a tennis ball being thrown off the side of a 50 meter building. The program should output the x, y, and velocity values at each time step.
I\'m programming a physics game. It seems I can use 2 systems for storing a character\'s movement data:
I have a ball that moves aro开发者_开发百科und the screen depending on what way my phone is tilting. How do I apply friction to the ball so that when the phone is lying flat, the ball will eventually
I Am working on a 2D game in XNA that needs some physics. I have found that physics engines such as Farseer will not cut it due to some of the ways they work. (thats a long story involving rewriting t
First note: mathematically, I\'m not that skilled at all. I played a game on iPhone a while back where you press a point, and an arrow fires from your castle which will always intersect the point you