I\'ve started to play around with some 3d modelers a while ago. Now I\'m curious: How can I bring such an 3D model to the iPhone or iPad, so that I can see it on screen and maybe even rotate it with g
in my OpenGL type of iphone app,I have this method below in the GLView implementation. i noticed everytime i started up the app during development that the last frame that was present when i shut the
I\'m new to iPhone programming, and in fact, programming of any kind. For开发者_StackOverflow社区 nearly a year now I\'ve been teaching myself C, and then Objective-C, and for the past few months I\'v
I\'m trying to compile a project with the NyARToolkit library following the instructions here. It provides almost all the source code that you need, but not the EAGLView class that he is using. It g
opengl ver: opengl es 1.x platform: iphone The blending equation: (Rs Sr + Rd Dr, Gs Sg + Gd Dg, Bs Sb + Bd Db, As Sa + Ad Da)
I am tryingto render texture dynamically in my opengl application. Basically I am tring to use (CGSize)drawAtPoint:(CGPoint)point with开发者_如何学编程Font:(UIFont *)font and capture it to a texture.
I\'m in GLSL texture hell: I load 4 different textures of the same size in uniform sampler2D variables in my fragment shader and try to access them with different texture coordinates:
Anyone know iOS library or sample for drawing diagrams like mind maps/ visio/ graphing sw. Doesnt have to be full library or full example.
I made a new OpenGL ES application, and without modifying anything, I ran the program. It ru开发者_运维技巧ns, but I see these error messages:
I have an iPad app I am working on and one possible feature that we are contemplating is to allow the user to touch an image and deform it.