So I bought O\'reilly\'s Iphone 3D programming and found what I believe to be a bug in there code. However I can\'t figure out what the problem is, and unless I do I can\'t move forward with my own co
In a nutshell, I use regular views for all my application except for on that uses a GLSurfaceView. the UI flow works well. I can navigate form one to the over
In my application I draw a lot of cubes through OpenGL ES Api. All the cubes are of same dimensions, only they are located at different coordinates in space. I can think of two ways of drawing them, b
I\'ve subclassed CCNode and would like to blitz an image stored in a member GLubyte* buffer on each draw call. This results in a black square being drawn, and a sibling CCLabel node is now also comple
I have a GLSurfaceView with a drawable as background, 开发者_Go百科however only the background is visible when rendered without surfaceView.setZOrderOnTop(true)
Well, the title/subject pretty much covers the issue.Using various examples and and the API on googlecode, it seems like my extended GLSurfaceView class ought to be a good place to work my onTouchEven
In theory, can I write a game for iOS in openGL ES and expect to easily port it 开发者_运维百科to Android? How about from Android to iOS?There are differences in Android and iOS game development that
I am very new to OpenGL and this is what my goal is... Load a texture from an image. Load another texture which is much smaller than the first one.
Hi Friends I am new to openGLES, trying to work with HelloArrow program using shaders from a Site but when i compiled i got the following error,
While I know how to use gesture recognizer in a view-based application,bu开发者_如何学Pythont when I apply the same ideas in a OpenGLSE-based application: