Hi all this one surely is a simple one but I haven\'t made sense of is yet. I\'m working on an app in opengl es on android
I am currently playing about with lesson 08 here http://insanitydesign.com/wp/projects/nehe-android-ports/
I am trying to learn opengl stuff on Android. In the gl.gltranslatef(x,y,z) call, I am shifting my texture by some units in the +ve x direction. But I am unable to find the number of pixels does 1 uni
I have drawn a sphere and I am able to rotate it using java and opengl libraries for an android application. This part works perfectly. Now I am trying to texture a globe image onto the sphere. The im
What\'s the best way? I tried to do this naïvely with a fragment shader that looks like this: varying lowp vec4 color;
Right i am just getting into OpenGL ES, and if i am开发者_高级运维 honest it is very daunting.
When I draw a gradient fill with OpenGL, the output looks striped, i.e. it\'s rendered with only about the a fourth of the possible colors.
I would like to develop O开发者_JAVA百科penGL ES 2.0 apps on my Ubuntu machine. I could not find any libraries/emulators that support GLES 2.0 yet. Any suggestions?GLFW, Mesa, Ubuntu 16.04 AMD64
We are building a scrollable background, and currently have one large background image that we split up into 512x512 tiles, and want to load these tiles as they are needed, instead of all at once, w开
开发者_如何转开发I would like to make a game out of many cubes and am planning on putting it on mobile platforms and also on the web using webgl.My problem is when I make a drawelements call per cube