I\'ve written an iPhone application that takes input from a user and updates a bitmap context based on the input. After the update, it开发者_运维知识库 then updates the display of a UIView. I am accom
I am trying to merge two examples from the ApiDemos so one overlay over the other. 1. CameraPreview.java
I want to implement MSAA into the Unity build of a game. Currently I am using this code I got from the Unity forums and it compiles but I can clearly see that it is having no effect in game. Any help
For a little practise fun project I did this: I added a grid of UIView instances to an v开发者_Go百科iew controllers view which work pretty much like an number segment LCD (but those LCD screens that
the following text is a bit l开发者_C百科enghty as I wanted to make sure that people with similar problems that e.g. google this page can easily follow the exact problem and its solutions easily. But
I am writing a basic game engine and have an abstract class that represents any object that can be drawn in the 3D world, however inside this class is an abstra开发者_运维知识库ct method Render() whic
Does anyone knows some convinient method to capture video to file or stream from OpenGL app on Android device?
I need to setup vertices for a rectangle - I have a square example, how would I modify it to get a rectangle 5 times the width and half the height?
I need to read content of CAEAGLLayer, which has various widths and heights (based on background image size).on iPad emulator everything is okay, but on device I have crashes or weird horizontal lines
I have a huge map image (8192x6144px) which I\'d like to display at scales ranging from 1x to 0.1x. At 1x this is about 24 mb using PVR 4-bpp compression--a little too much. So I\'d like to load them