A simple question, does the error code 0x0500 mean anything besides there 开发者_StackOverflow中文版was an error?It means \"GL_INVALID_ENUM\" -- somewhere you passed an invalid GLenum.This is defined
i m doing color picking for my project, i m working with iphone sdk and my project s开发者_运维问答ubstantially(for color picking part) load 3d models with texture, the \"loader\" own an array of obje
I was reading about creating graphics \"abstraction layers\" to make it convenient to switch between graphics platforms. Unfortunately, I have not been able to find much detail about the subject. Is t
I do not understand why the following two shaders produce different results when I render a vertex buffer with x coordinates equal to zero:
I have several 3d models in an OpenGL ES application for iPhone and at some point i want the user to touch the screen and act on them. The problem is to recognize which, among the ones rendered on the
I\'m trying to create a particular effect where I ha开发者_如何转开发ve a bunch of particles on the screen which leave trails that slowly fade. I was hoping that I could simply use glClear with a smal
I have a simple Android OpenGL-ES app, and as all th开发者_高级运维e models are very simple (<10 vertices!) I have implemented a global \"world\" class that tracks all the vertices, and performs a
I am working on one module of application. in this I need to perform brightness operation on the image [ I have done this using OpenGL ES ].
I\'m am working on a basic augmented reality application on Android. What I did so far is detect a square with opencv and then using cvFindExtrinsicCameraParams2() I calculated a rotation and translat
my iPhone app uses OpenGL ES in full screen mode (the status bar is hidden), just as the OpenGL ES application template. Using the simulator \"Toggle In-Call Status Bar\" has no effect, i.e. there is