I have a texture in my Square. The problem is when I assign floating texture points the image gets rotated 45 degrees at right. I want it without the rotation.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
I\'m working on an iphone project where I need both a horizontal and a vertical layout. I\'ve got it working in 2D perfectly well, using the following setup to my projection matrix:
I\'m having trouble making my texture rendered correctly in my applications. 开发者_运维知识库the artwork I use is precise and already scaled and the right size but when I render it on phone suddenly
I have a technical question for the experts in here: I am developing an OpenGL application for iPhone using openGL 1.x .
I made a class which manage sprites in an iphone application by using opengl es. rendering works well but when the sprite sheet is large (more than 512x512px) and the sprite has a part which doesn\'t
Here is what my code look like CCSprite *sp = [CCSprite spriteWithFile:@\"textureWithOneColorbackground.jpg\"];
I know that开发者_如何学C sharing a single context between threads is bad news. I know that I can safely create and use a context with an offscreen framebuffer on a secondary thread when nothing is ha
I\'m interested in developing an android application that will display a globe of some sort like Google Earth.
We\'re in the process of creating an iPhone game using cocos2d. We\'re trying to layer several sprites on top of each other and have them cast shadows.