I\'d like to generate some revenue for my OpenGL based iPhone app w/ Apple\'s iAds.Everything in the app is done w/ OpenGL including menus, buttons etc.How do I add iAds to my app?
We\'re making a game using cocos2d but are having problems with the depth buffer. I\'m trying to setup a 16-bit depth buffer on the iPhone but so far I only get 24-bit depth.
I\'m learning Java and OpenGL ES for Android by reading tutorials and applying what I already know.And I have now hit a brick wall when it comes to rotating an object.
I\'m working on some GP-GPU code on an OMAP 3530-based platform and I\'m being stymied by the lack of a glGetTexImage function in openGL ES 2.0.Since the platform u开发者_Python百科ses integrated memo
I`m a little confused about this point. Everything that I found in books, blogs, forums and even in OpenGl specs just talk about a very abstract techniques. Nothing about real world examples.
I\'m trying to write a graphical effect where a circle moves around an image smudging the image as it goes (like the way the smudge tool in Gimp or Photoshop would work). The basic algorithm I\'m usin
I have an OpenGL-based iPad project. In one view I have objects being rendered and floating on the screen.
I\'ve started working with OpenGL and writing shaders. My app checks for errors after loading and compiling shader programs, and if there is a problem it prints out the info log. This is great for cat
I am writing a small app that at the moment generates a random map of textures. I am drawing this map as a 10 x 15 group of \"quads\" which are infact all triangle strips. I use the \"map\" to grab a
I am sending an opengl 3D scene across an IP link to my iPhone app built using SDK 4.1. I render the 3D scene first using FBO, read it with glReadPixels and send it to the iphone app. If I convert the