How does the OpenGL Blend equation work?
opengl ver: opengl es 1.x platform: iphone
The blending equation:
(Rs Sr + Rd Dr, Gs Sg + Gd Dg, Bs Sb + Bd Db, As Sa + Ad Da)
How does it work? I don't understand if I set both src and des to GL_ONE, and I have src color red (255,0,0) and des color black (开发者_如何学Go0,0,0), the result will be (0,0,0)
Can someone explain how the equation work, or maybe show some calculation.
Thanks
if you set src and dst to GL_ONE, you will not get black.
The result is (Rs + Rd, Gs + Gd, Bs + Bd)
(as Sr = Sg = Sb = Dr = Dg = Db = 1)
Which in your case of (255,0.0) and (0,0,0) will give (255,0,0).
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