Please see attached picture to better understand my question i have a matrix of cells of [JXI] , cell is开发者_StackOverflow中文版 square in shape with length \"a\"
I\'m so close! I\'m using the XNA Game State Management example found here and trying to modify how it handles input so I can delay the key/create an input buffer.
I am still shiny new to XNA, so please forgive any stupid question and statements in this post (The added issue is tha开发者_StackOverflowt I am using Visual Studio 2010 with .Net 4.0 which also means
开发者_开发百科I\'m messing about with some stuff in XNA and am trying to move an object around asteroids-style in that you press left and right to rotate and up/down to go forwards and backwards in t
I\'m in a project to create a 3d game using XNA/C#, and the game will use a lot of 3d characters. Looking at the current 3d games, in some they create near to hundreds of characters, what lead me to
If I have a sprite, ho开发者_运维知识库w would I check collision between two points? For example, in a game I am making, I would like to draw multiple lines that my sprite collides against. I\'m think
What I am trying to do is use alpha blending in XNA to make part of a drawn texture transparent. So for instance, I clear the screen to some color, lets say Blue. Then I draw a texture that is red. Fi
We wrote a small game using Microsoft\'s XNA Game Studio 3.1. The LoadContent() takes a long time because, other than loading models, and config files, we\'re also running some one-time (per run) terr
\"Object reference not set to an instance of an object.\" using System; using System.Collections.Generic;
So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D mod