I think I\'ve configured Box2d to have some sort of maximum velocity for any body, but I\'m not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - wh
I\'m working with xna in C# and in my game I will have a variety of space ships flying all over the place. They will each have an arbitrary rotation, size and position in space and I need a method to
I\'m working on a C# XNA project that requires me to 开发者_开发知识库display information based on the platform the game is on.
I\'m using XNA, and I\'ve run into a little problem. I need to support multiple layers, each with a distinct z order (I call these \"viewports\"). A picture is worth a thousand words, so here\'s what
I have a class with a public constructor: public MasterEngine(IInputReader inputReader) { this.inputReader = inputReader;
I am 开发者_开发技巧trying to rotate an object to face the direction it is moving in. We want it to face the normalized velocity vector.. help... pls...Have you tried Matrix.CreateLookAt (MSDN)?
I have a standard 800x600 window in my XNA project.My goal is to color each individual pixel based on a rectangle array which holds boolean values.Currently I am using a 1x1 Texture and drawing each s
Using either XNA OR just the usual c# win forms application, w开发者_运维技巧hich would be the best way to create the feature that enables text messages to be sent from me to my friend over the intern
What would be a better parctice, writing the drawing metho开发者_如何学Cd inside the GameObject class or in the Game class?
I have started creating a game, and I added a second project, it\'s the standard XNA Windows game 3.1 project, and since the other project already had a Main to start the program and the 2nd is for ga