I have just started trying to make a simple game with XNA 3.1 to help myself learn C# and XNA. I have run into a bit of an interesting problem, however.In all of the tutorials, one is supposed to pass
How does XNA maintain a consistent and precise 60 FPS frame rate?Additionally, how do开发者_如何学运维es it maintain such precise timing without pegging the CPU at 100%?While luke’s code above is the
I need load XNA.Texture2D to Pi开发者_StackOverflow中文版ctureBox. i\'ve tried this: http://www.gamedev.net/community/forums/viewreply.asp?ID=3224621 but it doesn\'t work. Any suggestions?You should
Im making a game in xna where a tank has to move over a landscape. I need to be able find the bottom of the tank when it is rotated so I can make it move up and down as the player goes over the landsc
I wanted to display the text while sound is playing at background. In short if there is sound/audio for \"What is this\", I want to display the text \"What is this\" in text box synchro开发者_如何转开
I need to render thousand of ellipses linked each others with lines. What would be the best way (in terms of performances) to render it inside a WPF application. Is WPF Canvas painting a 开发者_开发知
My code is: FileStream fs = new FileStream(\"ImageProcessing.fx\", FileMode.Open,FileAccess.Read); CompiledEffect compiledEffect = Effect.CompileEffectFromFile(fs, null, null, CompilerOptions.None, T
I\'m working on as small game for class and was wondering what is a easy way to handel level configuration files. Like object placements , names, etc.
The problem is that I can\'t select minimalization filter for Texture2D scaling. There is MinFilter GraphicsDevice.SamplerS开发者_JS百科tates[0].MinFilter
I am pretty new to XNA & game dev and stuck at ball reflection. My ball is reflecting once it hits the bat, but only in one angle, no matter which angle the bat is at.