Hey guys, I am working on a game, and wanted to add a screen that would open when the user clicked on certain objects.The screen wo开发者_StackOverflow中文版uld be laid out to have an image on the lef
I have a vertex shader (2.0) doing some instancing - each vertex specifies an index into an array. If I have an array like this:
In HLSL, is there any way to limit the number of constant registers that the compiler uses? Specifically, if I have something like:
i am want to build some games,not something big like mmorpg ,games like snake and similar,maybe in future i would like to make a progress.
I\'m learning XNA by doing and, as the title states, I\'m trying to see if there\'s a way to fill a 2D area that is defined by a colle开发者_JS百科ction of vertices on a plane.I want to fill with a co
I have two sound files: Sound A is an 18 second intro designed to be played once Sound B is a 1 minute looping track
I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and ar
I\'m developing a ga开发者_如何学Cme with Microsoft XNA. I haven\'t used any modelling program(even 2d modelling) before and I want to learn one. Which program is best ? Is there any free tutorial for
I have a player sprite (playerTexture) and a crosshair sprite (crossTexture) in my game. I need to make the player sprite always face towards the crosshair.
I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000.