I\'ve made a game that uses cocos2d to display graphics, and uses a lot of MPMoviePlayerController to display cutscenes.
Have been working on building a Bridge builder using box2d. Basically you build a brid开发者_运维问答ge and stress test it by passing objects on top of it. The joints break if the stress applied is
I have two classes, using Box2d,Cocos2d. Construct.mm and Level1.mm Construct contains all the methods for creating different objects in the box2d physics engine
I would like to know how can I make a Tap & Hold act开发者_如何学Goion in cocos2d-iPhone buttons?Are you using Sneaky Input for your joystick/button? their button class can be setup so that it fun
I have a rectangular shape like a bar,i want it to be hanged and swinging in both direction continuously (a bomb is thrown in may game and this is opening and closing the path)
I need to rotate an object in the y axis when the开发者_如何学Python user touches the screen. I\'m new to this, and I can\'t find any solution.
Hey, im programming for the iphone using box2d and cocos2d frameworks. Currently, 开发者_运维百科I have 3 Classes all subclasses of CCSprite.
Im in the middle of creating my first iPhone game - I have a background in OOP and in particular C++ so I had some questions with regards to how best to logically setup layers while maintaining functi
i am new to cocos2d technology. I want to develop game. I need some idea about level of difficulty. Also i want to know about project type whether this game need to be develop in CoCos2d BOX2d applica
I have a CCMenuItemSprite that is instantiate to call a function: ` menuControl = [CCMenu menuWithItems: nil开发者_JAVA技巧];