Here I am again with a cocos2d question please help me out. I have a game setup where I have 6-7 differen开发者_运维问答t scenes and one of the scene is having RootViewController where i am using core
Hey, I\'m trying to write a loop which updates within a method at 1/60 fps. Basically, im trying to find out how to write a loop that says:
i\'ve got a column of sprites as one sprite goes off the screen i want the same sprite to wrap around the opposite side so that two sprites are showing simultaneously, as one moves of the screen the o
So I have created two shapes( poly\'s to be exact) and I need to be able to attach them to a single CCSprite/image, and have them stay in the position that I have created them at. Is there any way to
In Xcode/cocos2d/box2d I have methods in an .m file called Level1.m, and another in construct.mm. Is it possible to access level1s methods from construct?
I am trying to create an application very similar to iBeer I want to fill iphone from virtual water and can shake it so it produce bubbles? I tried to search any similar exam开发者_开发知识库ple of co
Hi am new to xcode and cocos2d development.I have a question about switch scenes.I have one class is call开发者_JS百科ed \"GameScene\" and has a schedule call \"scheduleTarget\" to add a target on the
Intermittently while running my program it crashes out with: *** Terminating app due to uncaught exception \'NSInvalidArgumentException\', reason: \'*** -[NSPathStore2 finishedPlaying]: unrecognized
I am making a game in Cocos2d. It has a \'shoot\' button. How can I make it so that it: 1. Recognizes that the button sprite was touched
I have a scene where I have few colored buttons and upon clicking on that colored button\'s respective colored line should be drawn in cocos2d. Please help me out with this.