Im aware that Xcode 3 never supported Regions, But im unsure if Xcode 4 does, wondering if anyone knew.
I am a straight noob. Everyone else says it, but I\'m dead serious. My question is, what is the best way to make a power meter to move a o开发者_如何转开发bject? Meaning, how to set it up so that th
I display a UIAlertView above my cocos2d layer. I release it after I how it开发者_C百科. Is it really gone?Do I have to somehow remove it from my UIView?If you just do
I\'m having abit of trouble accessing my layers and its driving me insane. Basically, my layer-scene hierachy is as follows:
typedef struct _protocol1 { int type; CGPoint pos; } Protocol1; -(void)sendData { NSError *error; Protocol1 msg;
I am trying to create an iPhone game with fairly large levels. Hard coding the platforms and physics objects is very time consuming. I have seen some people have made their own parsers for svg fi开发者
I would like to have a method like -(void)removeAllChildrenWithTag:(int)tag in a CCNode-subclass. How would you do that?
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Im back again sorry! :) Just need a quick hand if possible, i want to be able to count the number of moves that are made in this slider puzzle that im building. What ive done so far is:
i want to group my sprites that i call from an array, so that i can move them as a group. I was told to use cocosnode, but i\'m pretty sure he meant ccnode. Here is my code so far: