userdata of a CCNode
I have a CCMenuItemSprite that is instantiate to call a function:
`
menuControl = [CCMenu menuWithItems: nil开发者_JAVA技巧];
//Create the buttons
for(int i=1;i<17;i++)
{
Button *B_image = [Button buttonWithTexture:Sheet.texture type:i];
CCMenuItemSprite *menuButton = [CCMenuItemSprite itemFromNormalSprite:B_image selectedSprite:B_image target:self selector:@selector(generateEnemy:)];
NSNumber *Btype = [NSNumber numberWithInt:i];
menuButton.userData = Btype;
[menuControl addChild:menuButton];
}
[self addChild:menuControl];`
As you can see in the above, I'm using the menuButton.userData to pass in an NSNumber. This is to "pass a parameter" to the generateEnemy function.
`-(void) generateEnemy:(CCMenuItemSprite*)sender
{
NSNumber *Btype = (NSNumber*)sender.userData;
int Etype = [Btype intValue];
enemy = [[Enemy alloc]init:ccp(300,0) Type:Etype];
}
It crashes at this: NSNumber *Btype = (NSNumber*)sender.userData;
It works for number 1-12. But 13 and above, it crashes.
I've solve this problem quite a while back. It crashes due to this concept here.
How I pass data is:
for(int i=1;i<17;i++)
{
Button *B_image = [Button buttonWithTexture:Sheet.texture type:i];
CCMenuItemSprite *menuButton = [CCMenuItemSprite itemFromNormalSprite:B_image selectedSprite:B_image target:self selector:@selector(generateEnemy:)];
menuButton.tag = i;
[menuControl addChild:menuButton];
}
In the generateEnemy function:
-(void) generateEnemy:(id) sender
{
enemy = [[Enemy alloc]init:ccp(300,0) Type:[sender tag]];
}
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