Hey, im wondering if its possible to freeze a body from the bodyList(), then unfreeze it. The unfreeze should retain all its inertias, so that they continue along their paths if as if they where never
I want to be able to move certain sprite images with the users touch. Something along these lines: - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
I want to learn about the Cocos2d and I have read more the 3 tutorials on Cocos2D but still I don\'t have开发者_如何转开发 any clearcut idea that how to install Cocos2D on MAC. If somebody knows the p
Just wondered if someone could quickly give me a hand. Im building a simple puzzle slider game, ive added a timer to the game now and all i want to do is pass the time it took to complete the puzzle o
Hello to all I have searched many forums and cannot seem to find an answer to my question. I know that this forum is not particularly for chipmunk or spaceManager but I figured that I would see if I c
i want to make fruit ninja blade. i am using cocos2d and the MotionStreak is really ugly for this. Any other ap开发者_如何学JAVAproach or better settings for MotionStreak? maybe particle system? any f
SOLVED! to get coordinates of the sprites frame use sprite.boundingBox.origin.x; Hello!I am implementing a simple code but开发者_运维知识库 I cannot understand its behavior:
I made a \'move\' method for my enemy to move. The thing is that I have multiple different types of enemies, so I want them all to move relatively the same way. The only difference is the CCSprit开发者
Closed. This question needs to be more focused. It is not currently accepting answers. Wan开发者_开发知识库t to improve this question? Update the question so it focuses on one problem only
I have two separated projects, one is a UiKit ba开发者_StackOverflowsed app with TabBarView (programmed without cocos2D) and the other is a game in cocos2d. I want to make a UIButton to push the game