I need to kill running actions for various sprites. Does cocos2d provide 开发者_StackOverflow社区a way of calling a sprite and killing its actions?You mean something like this?
I am trying to make a game in Cocos2d that uses an orthogonal tilemap. I create the map in tiled using a simple tileset I drew in Adobe Illustrator. The tiles are 32x32 pixels, and the map is only 20x
Please refer to the video at http://www.youtube.com/watch?v=_DyzwZJaDfM The \"brown\" body is controlled with mouse and when mouse is pressed I calculate force usingHookes law (refereedto http://www
pls any one help me i have create the edges in my project.i know how to check touch position is inside the shape
I can\'t find solution for one type of collision. I have few cpShapes in the space and some block开发者_如何学编程.
I\'m working on an iOS game, and part of it requires the player to be able to touch and interact with some lines that are drawn on the screen.Essentially, I need to be able to detect whether or not a
i have a requirement to highlight the text when the sound is played in the back ground as like toy story book but i don\'t have idea how to do it. Some body was telling that calculate the time of each
What I want is for the user to draw a polygon and for a sprite to be made in the shape of the polygon.I already have all the programming done for the user to create the polygon, so I can read the vert
Is there any way or method to find out if there is any file playing on with simpleaudioengine and if there is some开发者_如何转开发 file already running then what is that file. Let\'s guess you are us
I am making a space invaders clone on iPhone using Cocos2D v0.99. I am getting there with the framework but there is still a lot I don\'t know. The step I am stuck on comes down to collisions. I need