I am scaling my sprite object in cocos2d using the CCScaleTo method. It is not perfect scaling so I use this code:
I am trying to implement a live/score system using cocos2d and box2d. my bodies are box2d bodies which collide as I want them to but the problem is that I have been trying to implement a score system
I have an animation I\'m running from a spritesheet. On the last frame of the animation, the image seems to move to the bottom-right of the sprite boundary. There\'s a video here:
I made a game using cocos 2d. I made a Tile based map, in which I want to repeat the map when it is complete.
I am thinking of developing games in android using cocos2d-android in Java. But i want to develop games which will be cross-platform means they will also work for iPhone OS,etc.
I want to be able to check if the sprite has been added (using [self add开发者_Go百科Child]) to my Layer.
I know you guys might be saying that this question is very common but actually I\'m referring to the actual current date and time:
I am using Cocos2D Box2D template for my project. When I type , \"b2**\" the autocomplete doesnt show any Box2开发者_Go百科D classes. (pressing ESC also doesnt show any )
I am trying to deploy my XCode project to my iPod touch for the first time. I successfully created a provisioning profile and installed in XCode.
I am making a game with augmented reality in it. So, i want to have the camera view as the background of the game. However, I am finding some difficulties in doing this.