how to find touch position is inside the shape in box2d?
pls any one help me
i have create the edges in my project.i know how to check touch position is inside the shape
if (fix->TestPoint(locationWorld))
{
CCLOG(@"****touch inside shape***");
}
but i want create hexagon shape and i need to ball create inside hexagon shape and move inside hexagon.
i did ball move inside hexagon shape using below code: b2BodyDef groundBodyDef; groundBodyDef.position.Set(0, 0); b2Body* groundBody = world->CreateBody(&groundBodyDef);
int countVal=[pos count];
// Define the ground box shape.
b2PolygonShape groundBox;
int range=[pos count]-2;
CCLOG(@"countVal=%d,range=%d",countVal,range);
for (int i=0; i<=range; i=i+2)
{
float x1,y1,x2,y2;
x1=[[开发者_如何学编程pos objectAtIndex:i] floatValue];
y1=[[pos objectAtIndex:i+1] floatValue];
if (i==range)
{
x2=[[pos objectAtIndex:0] floatValue];
y2=[[pos objectAtIndex:1] floatValue];
}
else
{
x2=[[pos objectAtIndex:i+2] floatValue];
y2=[[pos objectAtIndex:i+3] floatValue];
}
CCLOG(@"x1=%f,y1=%f,x2=%f,y2=%f",x1,y1,x2,y2);
groundBox.SetAsEdge(b2Vec2(x1/PTM_RATIO,y1/PTM_RATIO),b2Vec2(x2/PTM_RATIO,y2/PTM_RATIO));
groundBody->CreateFixture(&groundBox, 0);
}
but i dont know how to find touch position is inside polygon shape.i use cocos2d with box2d
pls any one help me
Finally i got the answer: i am checking if the point is inside polygon:
int pnpoly(int npol, float *xp, float *yp, float x, float y)
{
int i, j, c = 0;
for (i = 0, j = npol-1; i < npol; j = i++)
{
if ((((yp[i] <= y) && (y < yp[j])) ||
((yp[j] <= y) && (y < yp[i]))) &&
(x < (xp[j] - xp[i]) * (y - yp[i]) / (yp[j] - yp[i]) + xp[i]))
c = !c;
}
return c;
}
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