As shown in the image I have implemented \"blob\" by connecting Circle shapes with \"Distance Joints\".
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When i call relpaceScene or pushScene in cocos2d, I can add some transitions to it like: [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1 scene:scene]];
How would I create a power meter that shoots a ball in the direction and power chosen by the player? I also have a button that will \"fire\" the ball.
I\'d like to make game with some windmill in it and want to make wind via b2vec2 gravity vector. I can\'t find开发者_开发问答 some clear explanation about wind resistance. Is it possible with box2d? M
I have a GameScene where I add a large image as child. I want to re-create the GameScene for every level. But after several levels\' game play, it receives memory warning and eventually get crashed. T
I have some sprites falling from the point A to B with ease. The code: id move = [C开发者_开发百科CMoveTo actionWithDuration:time position:new_position];
I have a question about cocos2d and box2d. I have to create a simple wheel that rotate according how the user touch the wheel for an Ipad App.
I\'m creating a CGRect within a class (Path).I\'ve verified that the the class is creating the rectangle.Now, I\'ve built a method into the class that should, in theory, return true when asked if a to
I am using this code to move a \"falling\" sprite according to the acceleration of the UIDevice. It works nice, but is very laggy, meaning that there are jumps between the positions of the sprite.